Nasus syphoner comp1/9/2023 ![]() Where am I getting 18 units from? It should be your goal when playing a reroll comp to both 3 star your chosen unit, Nidalee, Yasuo, Nasus, and also 3 star some filler unit, like Garen, Fiora, or Wukong. Multiply this by 3 or 4 depending on the lobby's population of reroll players, and you get anywhere between 27 - 72 units missing from the pool, the equivalent of 3 entire 1 cost champions getting deleted from the game. 9-18 one cost units missing from the pool is a huge help in hitting the 1 cost you're looking for. Reroll comps are popular, meaning that each player playing for reroll in a given game will help each other hit desired units. The first real decision you'll have in a given game is whether to play a reroll comp or not. Bow is highest priority because of RFC, which often can go together with Runaan's Hurricane, meaning you'll want a whopping 3 Bows for a unit like Olaf. ![]() The basic methodology for what to start and why is a combination of how good the item is in multiples, or how important an item that you get to build from that component is. My item priority would be.īow > Sword > Rod/Chain > Glove > Cloak > Belt > Tear There's numerous things that go into playing opening Carousel, but that's a subject for another article. 2 is sketchy but up to how you're feeling, and 3 other players means avoid. If there's minimal contest, or only one other player going for bow, go for bow. I like to solve this problem with basic math, am I willing to go for 50% or 33% of a bow, or is 100% odds of Rod/Chain/Sword better? If you lose Carousel, you are likely going to get stuck with Tear/Belt/Cloak, which has the potential to really hurt your equity in the game, meaning your average placement in the game will likely be lower. Even if you are clicking faster, or even substantially faster than your opponents, clicking to move at the exact right moment is an ever-shifting 1 frame input influenced by unit collision and your ping. First Carousel is mostly RNG once you're competing for an item. Bow is so contested that you can expect all 7 other players in the lobby to all go for a single bow, this is a frequent occurrence especially once you get higher up the ladder. While I'm no expert at this set, I've managed to stay in NA GM, and I have a few things that seem to work consistently.īow is the best opener, it's not even close, but you shouldn't start it every game. ![]() This set is obtuse and has variance jacked up to 11. If you can't seem to climb, or even learn, you're not alone in Set 4.5.
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